2025-01-29 00:45:44 +03:00

41 lines
688 B
GDScript

@tool
extends Marker2D
@onready var number = $Number
@onready var number_label = $Number/Label
@export_range(0, 12, 1, "o'clock") var part : float:
set(value):
part = value
set_part(part)
@export var value : int:
set(new_value):
value = new_value
await ready
set_value(value)
var _part: float
var _value: int
func _process(delta):
number.rotation = -rotation
func set_part(value):
_part = value
var new_rotation = 2*PI * value / 12
rotation = new_rotation
func get_part():
return _part
func set_value(new_value):
_value = new_value
number_label.text = str(new_value)
func get_value():
return _value
func get_number_position():
return number.global_position