extends Control @onready var _main: Main = get_tree().get_current_scene() @onready var _edit := $Edit @export var editable : bool: set(value): editable = value await ready set_editable(value) var _title := "" var _id := "" var _room_setting_page func _process(delta): _process_font_size() func _process_font_size(): var font_size = _edit.get_theme_default_font_size() var new_font_size = get_viewport_rect().size.y/35 if font_size != new_font_size: _edit.add_theme_font_size_override("font_size", new_font_size) func _ready(): initialize_signals() func initialize_signals(): _edit.focus_entered.connect(_on_click) func _on_click(): if _main.get_current_page() == Main.Pages.RoomSelection: return _room_setting_page = _main.load_page(Main.Pages.RoomSelection) _room_setting_page.room_selected.connect(_on_room_is_set) func _on_room_is_set(title: String, id: String): _room_setting_page.room_selected.disconnect(_on_room_is_set) set_title(title) set_id(id) func set_title(title: String): _title = title _edit.text = title func get_title() -> String: return _title func set_id(id: String): _id = id func get_id() -> String: return _id func set_editable(value): _edit.editable = value func clean(): _title = "" _id = "" _edit.text = ""