@tool extends Marker2D @onready var number = $Number @onready var number_label = $Number/Label @export_range(0, 12, 1, "o'clock") var part : float: set(value): part = value set_part(part) @export var value : int: set(new_value): value = new_value await ready set_value(value) var _part: float var _value: int func _process(delta): number.rotation = -rotation func set_part(value): _part = value var new_rotation = 2*PI * value / 12 rotation = new_rotation func get_part(): return _part func set_value(new_value): _value = new_value number_label.text = str(new_value) func get_value(): return _value func get_number_position(): return number.global_position