Cheeze/lib/libtins/include/tins/packet_sender.h
2024-02-21 14:52:47 +03:00

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/*
* Copyright (c) 2017, Matias Fontanini
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above
* copyright notice, this list of conditions and the following disclaimer
* in the documentation and/or other materials provided with the
* distribution.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
* A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
* OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
* LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
* DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
*/
#ifndef TINS_PACKET_SENDER_H
#define TINS_PACKET_SENDER_H
#include <string>
#include <vector>
#include <stdint.h>
#include <map>
#include <tins/config.h>
#ifdef TINS_HAVE_PACKET_SENDER_PCAP_SENDPACKET
#include <pcap.h>
#endif // TINS_HAVE_PACKET_SENDER_PCAP_SENDPACKET
#include <tins/network_interface.h>
#include <tins/macros.h>
#include <tins/cxxstd.h>
struct timeval;
struct sockaddr;
namespace Tins {
class PDU;
/**
* \class PacketSender
* \brief Sends packets through a network interface.
*
* This class allows sending packets through a network interface.
* It can send basically two types of packets:
*
* - Those that contain a link layer PDU (EthernetII, SLL, etc). These
* will be serialized and sent through an interface that has to be
* specified. This can be done by providing it when you call
* PacketSender::send, or set a default one using
* PacketSender::default_interface.
* - Those that don't contain a link layer PDU. In this case, the
* kernel will be responsible for picking the appropriate network interface
* based on the destination address.
* - Exception: <a href="https://datatracker.ietf.org/doc/html/rfc2553#section-3.3">RFC2553</a>
* requires IPv6 link-scope address have a interface defined.
* .
* \par Note for Windows users:
* Sending layer 3 PDUs (without a link layer protocol) is very restricted
* on Windows (<a href="https://msdn.microsoft.com/en-us/library/windows/desktop/ms740548(v=vs.85).aspx">link</a>).
* Therefore it's recommended you always send packets which contain link layer PDUs.
* This will use Winpcap's pcap_sendpacket to inject the packets.
*
* Sending packets can be done via PacketSender::send:
*
* \code
* // Construct a packet which uses an EthernetII link layer.
* EthernetII pkt1 = ...;
*
* // Construct a packet sender, which we'll use to send packets.
* PacketSender sender;
*
* // Send it through interface eth0
* sender.send(pkt1, "eth0");
*
* // Set the default interface to eth0
* sender.default_interface("eth0");
*
* // This is now equivalent to the previous send.
* sender.send(pkt1);
*
* // Construct a packet which has no link layer protocol.
* IP ip = IP("192.168.0.1") / TCP(22, 928);
*
* // Here the kernel will figure out which interface to use and it will
* // append the appropriate link layer protocol PDU. It will also perform
* // the necessary ARP lookups in order to use the destination host's
* // hardware address.
* //
* // libtins will find which is the appropriate source IP address to use.
* // This will be done by the kernel as well, but it's required when
* // calculating checksums.
* sender.send(ip);
* \endcode
*
* PacketSender also supports sending a packet and waiting for a response.
* This can be done by using PacketSender::send_recv.
*
* This class opens sockets as it needs to, and closes them when the object
* is destructed.
*
* \sa PacketSender::send
* \sa PacketSender::send_recv
*/
class TINS_API PacketSender {
public:
/**
* The default timeout for receive actions.
*/
static const uint32_t DEFAULT_TIMEOUT;
/**
* Flags to indicate the socket type.
*/
enum SocketType {
ETHER_SOCKET,
IP_TCP_SOCKET,
IP_UDP_SOCKET,
IP_RAW_SOCKET,
ARP_SOCKET,
ICMP_SOCKET,
IPV6_SOCKET,
ICMPV6_SOCKET,
SOCKETS_END
};
/**
* \brief Constructor for PacketSender objects.
*
* \param iface The default interface in which to send the packets.
* \param recv_timeout The timeout which will be used when receiving responses.
*/
PacketSender(const NetworkInterface& iface = NetworkInterface(),
uint32_t recv_timeout = DEFAULT_TIMEOUT,
uint32_t usec = 0);
#if TINS_IS_CXX11
/**
* \brief Move constructor.
* \param rhs The sender to be moved.
*/
PacketSender(PacketSender &&rhs) TINS_NOEXCEPT {
*this = std::move(rhs);
}
/**
* \brief Move assignment operator.
* \param rhs The sender to be moved.
*/
PacketSender& operator=(PacketSender &&rhs) TINS_NOEXCEPT {
sockets_ = std::move(rhs.sockets_);
rhs.sockets_ = std::vector<int>(SOCKETS_END, INVALID_RAW_SOCKET);
#ifndef _WIN32
#if defined(BSD) || defined(__FreeBSD_kernel__)
ether_socket_ = std::move(rhs.ether_socket_);
#else
ether_socket_ = rhs.ether_socket_;
rhs.ether_socket_ = INVALID_RAW_SOCKET;
#endif
#endif
types_ = rhs.types_; // no move
_timeout = rhs._timeout;
timeout_usec_ = rhs.timeout_usec_;
default_iface_ = rhs.default_iface_;
return* this;
}
#endif
/**
* \brief PacketSender destructor.
*
* This gracefully closes all open sockets.
*/
~PacketSender();
#if !defined(_WIN32) || defined(TINS_HAVE_PACKET_SENDER_PCAP_SENDPACKET)
/**
* \brief Opens a layer 2 socket.
*
* If this operation fails, then a socket_open_error will be thrown.
*/
void open_l2_socket(const NetworkInterface& iface = NetworkInterface());
#endif // !_WIN32 || defined(TINS_HAVE_PACKET_SENDER_PCAP_SENDPACKET)
/**
* \brief Opens a layer 3 socket, using the corresponding protocol
* for the given flag.
*
* If this operation fails, then a socket_open_error will be thrown.
* If the provided socket type is not valid, an invalid_socket_type
* exception will be throw.
*
* \param type The type of socket which will be used to pick the protocol flag
* for this socket.
*/
void open_l3_socket(SocketType type);
/**
* \brief Closes the socket associated with the given flag.
*
* If the provided type is invalid, meaning no such open socket
* exists, an invalid_socket_type exception is thrown.
*
* If any socket close errors are encountered, a socket_close_error
* is thrown.
*
* \param type The type of the socket to be closed.
*/
void close_socket(SocketType type, const NetworkInterface& iface = NetworkInterface());
/**
* \brief Sets the default interface.
*
* The interface will be used whenever PacketSender::send(PDU&)
* is called.
*/
void default_interface(const NetworkInterface& iface);
/**
* \brief Gets the default interface.
*
* \sa PacketSender::default_interface
*/
const NetworkInterface& default_interface() const;
/**
* \brief Sends a PDU.
*
* This method opens the appropriate socket, if it's not open yet,
* and sends the PDU on the open socket.
*
* If any send error occurs, then a socket_write_error is thrown.
*
* If the PDU contains a link layer protocol, then default_interface
* is used.
*
* \sa PacketSender::default_interface
*
* \param pdu The PDU to be sent.
*/
void send(PDU& pdu);
/**
* \brief Sends a PDU.
*
* \sa PacketSender::send
*
* This overload takes a NetworkInterface. The packet is sent
* through that interface if a link-layer PDU is present,
* otherwise this call is equivalent to send(PDU&).
*
* The interface stored in the link layer PDU(if any), is restored
* after this method ends.
*
* \param pdu The PDU to be sent.
* \param iface The network interface to use.
*/
void send(PDU& pdu, const NetworkInterface& iface);
/**
* \brief Sends a PDU and waits for its response.
*
* This method is used to send PDUs and receive their response.
* The packet is sent, and then a response is awaited.
* PDU::matches_pdu is called on the packet sent in order to
* check whether a packet received is a response.
*
* This will match every response to a packet. For example,
* if you send a TCP packet, any response matching the same
* IP addresses and ports will be taken as a response to it.
* This also happens for other protocols, such as ARP, ICMP,
* DHCP, DNS, IP, etc.
*
* If you send a packet and get an ICMP response indicating
* an error (such as host unreachable, ttl exceeded, etc),
* that packet will be considered a response.
*
* \param pdu The PDU to send.
* \return Returns the response PDU, 0 if not response was received.
*/
PDU* send_recv(PDU& pdu);
/**
* \brief Sends a PDU and waits for its response.
*
* Sends a packet and receives a response. This overload takes
* a NetworkInterface.
*
* \sa PacketSender::send_recv(PDU&);
* \param pdu The PDU to send.
* \param iface The network interface in which to send and receive.
* \return Returns the response PDU, 0 if not response was received.
*/
PDU* send_recv(PDU& pdu, const NetworkInterface& iface);
#ifndef _WIN32
/**
* \brief Receives a layer 2 PDU response to a previously sent PDU.
*
* This method is used internally. You should just use PacketSender::send_recv.
*
* This PacketSender will receive data from a raw socket, open using
* the corresponding flag, according to the given type of protocol, until
* a match for the given PDU is received.
*
* \param pdu The PDU which will try to match the responses.
* \param link_addr The sockaddr struct which will be used to receive the PDU.
* \param len_addr The sockaddr struct length.
* \return Returns the response PDU. If no response is received, then 0 is returned.
*/
PDU* recv_l2(PDU& pdu, struct sockaddr* link_addr, uint32_t len_addr,
const NetworkInterface& iface = NetworkInterface());
#endif // _WIN32
#if !defined(_WIN32) || defined(TINS_HAVE_PACKET_SENDER_PCAP_SENDPACKET)
/**
* \brief Sends a level 2 PDU.
*
* This method is used internally. You should just use PacketSender::send.
*
* This method sends a layer 2 PDU, using a raw socket, open
* using the corresponding flag, according to the given type of
* protocol.
*
* If any socket write error occurs, a socket_write_error is thrown.
*
* \param pdu The PDU to send.
* \param link_addr The sockaddr struct which will be used to send the PDU.
* \param len_addr The sockaddr struct length.
*/
void send_l2(PDU& pdu, struct sockaddr* link_addr, uint32_t len_addr,
const NetworkInterface& iface = NetworkInterface());
#endif // !_WIN32 || TINS_HAVE_PACKET_SENDER_PCAP_SENDPACKET
/**
* \brief Receives a layer 3 PDU response to a previously sent PDU.
*
* This method is used internally. You should just use PacketSender::send_recv.
*
* This PacketSender will receive data from a raw socket, open using the corresponding flag,
* according to the given type of protocol, until a match for the given PDU is received.
*
* \param pdu The PDU which will try to match the responses.
* \param link_addr The sockaddr struct which will be used to receive the PDU.
* \param len_addr The sockaddr struct length.
* \param type The socket protocol type.
* \return Returns the response PDU. If no response is received, then 0 is returned.
*/
PDU* recv_l3(PDU& pdu, struct sockaddr* link_addr, uint32_t len_addr, SocketType type);
/**
* \brief Sends a level 3 PDU.
*
* This method is used internally. You should just use PacketSender::send.
*
* This method sends a layer 3 PDU, using a raw socket, open using the corresponding flag,
* according to the given type of protocol.
*
* If any socket write error occurs, a socket_write_error is thrown.
*
* \param pdu The PDU to send.
* \param link_addr The sockaddr struct which will be used to send the PDU.
* \param len_addr The sockaddr struct length.
* \param type The socket protocol type.
*/
void send_l3(PDU& pdu, struct sockaddr* link_addr, uint32_t len_addr, SocketType type);
private:
static const int INVALID_RAW_SOCKET;
typedef std::map<SocketType, int> SocketTypeMap;
PacketSender(const PacketSender&);
PacketSender& operator=(const PacketSender&);
int find_type(SocketType type);
#ifndef _WIN32
bool ether_socket_initialized(const NetworkInterface& iface = NetworkInterface()) const;
int get_ether_socket(const NetworkInterface& iface = NetworkInterface());
#endif
template<typename T>
void send(PDU& pdu, const NetworkInterface& iface) {
static_cast<T&>(pdu).send(*this, iface);
}
#ifdef TINS_HAVE_PACKET_SENDER_PCAP_SENDPACKET
pcap_t* make_pcap_handle(const NetworkInterface& iface) const;
#endif // TINS_HAVE_PACKET_SENDER_PCAP_SENDPACKET
PDU* recv_match_loop(const std::vector<int>& sockets,
PDU& pdu,
struct sockaddr* link_addr,
uint32_t addrlen,
bool is_layer_3);
std::vector<int> sockets_;
#ifndef _WIN32
#if defined(BSD) || defined(__FreeBSD_kernel__)
typedef std::map<uint32_t, int> BSDEtherSockets;
BSDEtherSockets ether_socket_;
#else
int ether_socket_;
#endif
#endif
SocketTypeMap types_;
uint32_t _timeout, timeout_usec_;
NetworkInterface default_iface_;
// In BSD we need to store the buffer size, retrieved using BIOCGBLEN
#if defined(BSD) || defined(__FreeBSD_kernel__)
int buffer_size_;
#endif // BSD
#ifdef TINS_HAVE_PACKET_SENDER_PCAP_SENDPACKET
typedef std::map<NetworkInterface, pcap_t*> PcapHandleMap;
PcapHandleMap pcap_handles_;
#endif // TINS_HAVE_PACKET_SENDER_PCAP_SENDPACKET
};
} // Tins
#endif // TINS_PACKET_SENDER_H